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Game edukasi anak smp
Game edukasi anak smp






game edukasi anak smp
  1. #GAME EDUKASI ANAK SMP ANDROID#
  2. #GAME EDUKASI ANAK SMP SOFTWARE#
  3. #GAME EDUKASI ANAK SMP PLUS#

After the application has been demonstrated, the game is played by students alternately, then students are given a questionnaire to test the performance and usability of the game. Testing is done by demonstrating the game in front of students and accompanied by teachers.

#GAME EDUKASI ANAK SMP SOFTWARE#

This educational game was built using Construct 2 software as well as making game assets using CorelDraw X7.

#GAME EDUKASI ANAK SMP PLUS#

This study uses interviews with tutors at MI Al Islam Program Plus Dibal to collect data needed in the process of making educational games. The purpose of this study is to make an Android-based English education game application that can facilitate students in vocabulary recall and can increase students' willingness to learn. During the English learning activities in the classroom, the ability of some students to memorize vocabulary is still weak and the students' willingness to learn is low. One of the material provided is the introduction of objects in the house according to the 2013 curriculum. "Madrasah Ibtidaiyah Al Islam Program Plus Dibal" is one of the schools that provides English language lessons for students in grade 4.

game edukasi anak smp

In the world of education, English lessons have been given since elementary school. & amp amp amp amp lt div class="statcounter"& amp amp amp amp gt & amp amp amp amp lt a title="Web Analytics Made Easy - StatCounter" href="" target="_blank"& amp amp amp amp gt & amp amp amp amp lt img class="statcounter" src="//c.statcounter.English has become one of the international languages ​​in this era. JEE by  is licensed under a Creative Commons Attribution - Share Alike 4.0 Internasional License. Kebon Rumput Cimahi, West Java, IndonesiaĮmail: to access: Journal of Educational Experts

game edukasi anak smp

Publikasi Kopertis IV Jawa Barat dan Banten JEE is published by Kopertis Region IV West Java and Banten, Indonesiaġ. Praktikalitas Pengembangan Modul Kontruktivisme dan Website pada Materi Lingkaran dan Bola, Jurnal Lemma, 2(1), 35- 42. Instrumen PerangkatPembelajaran, Bandung: PT Remaja Rosdakarya Educational Research: an introduction (7. New York: Springer science & Bussiness media. Game Edukasi RPG Matematika, Jurnal EduMa, 6(1), 77- 83.īranch, R, M. Pengembangan Game Edukasi Matematika dengan Pendekatam Guided Discovery Untuk Siswa SMP Kelas VIII, Jurnal Pendidikan Matematika, 6(3), 1–8. Aplikasi Game Edukasi Matematika dengan Konsep Aritmatika Anak Berbasis Android, Jurnal POLINES,5(1), 45-50. Hubungan Penggunaan Gadget dengan Tingkat Prestasi Siswa di SMA Negeri 9 Manado, Ejurnal Keperawatan, 3(2), 1–6. Meningkatkan Hasil Belajar Matematika Siswa Melalui Metode Pembelajaran Jigsaw Berbantuan CD Pembelajaran Materi Ekponen Kelas X. Pengembangan Game Edukatif Berbasis RPG Maker XP Sebagai Media Pembelajaran Akutansi, Jurnal Pendidikan Akutansi Indonesia, XII(1), 79-92. Game Edukatif Sejarah Komputer Menggunakan Role Playing Game (RPG) Maker XP Sebagai Media Pembelajaran di SMP Negeri 2 Kalibawang, Disertasi UNY, 1–18.

#GAME EDUKASI ANAK SMP ANDROID#

Keywords: Media Instruction, Android Apps, ADDIE, Exponent.Īgustina, D. This shows that the media instruction as a learning medium can be used in the learning process exponent material. While the results of the practicalities by nine students obtained 84.32% with very practical criteria. Based on the results of the validation performed by five expert validation, obtained by 96.83% with very valid criteria. Research results obtained instructional media on the exponent material. Data collection technique was an interview, validation sheets, and sheets practicalities. The instruments used interview guides and questionnaires. Data used in this research is quantitative. The research is the R & D (Research and Development) and a method used in developing the media is a simplified method becomes ADD from ADDIE (Analysis, Design, Development). The purpose of this research is to develop the Android application as a mathematics computer-assisted instruction Role- Playing Game (RPG) on practical and valid exponent material. One solution to overcome this problem is by developing a valid media and practical learning. This research is motivated by students' learning difficulties exponent material, and lack of media in the learning process.








Game edukasi anak smp